Sci Fi VR Game Development

Concept Artist / Concept art Lead
Impulse Gear, 2020
Randy Nolta, Art Director

Future decay in the urban areas combined with mysterious underworld formations. A large part of the project was defining a unique visual language for both the urban areas and for the natural environments, then working closely with the environment team to create modular systems.

Key art set the tone and mood for each area and then structural systems and pieces were designed based on these initial studies.

The town and slums

The buildings were imagined as being layered structures with older concrete blocky structures underneath, the old town, and built on top almost randomly would be these layered metal sheathed structures, sitting on top like they'd almost grown there.

The underworld

The warehouse district

The Cathedral

graphics

interiors

Finale

pthead
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