Concept Art Team Lead / Cosmetics Art Director

XDefiant Multiplayer Hero Shooter
Ubisoft, 2024
Carmen Chow, Yuki Takahashi, Art Directors

I oversaw the inhouse and outsourcing concept team, supporting all aspects of the project, focused mainly on cosmetics for characters & weapons and on environment level development. The selection below showcases work from our team members and outsourcers that I had a hand in directing.

Showing work from team members Alex Campbell, Mikael Leger, Max Liu, Kurt Kaufman, Nino Navarra, Hetian Duan, and from outsourcing studios Zombot Creative, and ECHO LIMA.

Base Characters

Working with the AD and Character AD we designed the main faction characters based ubisoft games.

Mikael Leger

Mikael Leger

Mikael Leger

Mikael Leger

Character Cosmetics

And based on the main faction designs our team was responsible for creating the cosmetics...

Weapon Cosmetics

Props

Levels

Notes and Organization

A huge part of the job was organizing the team and planning for the project's requirements. This involved setting up processes and workflows and creating accessible resources to help standardize deliveries into production.

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